G Torq
ALTA B2O
335
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Posted - 2013.12.29 21:00:00 -
[1] - Quote
[quote=Logi Bro]I imagine the animation would be about 3-4 seconds long/quote] Light weapons output 400+ HP/sec, more so if skilled and with dmg mods (pushing 700/sec for lasers). Heavies have 1000-1600 hp.
You're asking to have 3-4 seconds, in which you can trivially kill the heavy, without a single risk to yourself; sorry, no.
Some counters: 1) AV Grenades Yes, they don't 1-shot the LAV (good!), but they do significant damage, and can make the driver decide that now is not the best time to get park.
2) Groups Any group of 3 players WILL out-DPS a heavy to an extent that the heavy will die before any one on your side dies.
3) Proximity Mines Not only can they currently trivially kill a LAV, with the current crying about making them better at killing HAVs, they'll be even better at murdering LAVs Place them in choke-points, and stay on the safe side, possibly try baiting the LAV drivers
4) Environment Use the environment (buildings/crates, stairs etc) to your advantage. Stay in areas where LAVs cannot reach, move behind an obstacle when an LAV approaches at high speed
If you stop crying for a moment, I'm sure you can think of others.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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G Torq
ALTA B2O
336
|
Posted - 2013.12.29 22:18:00 -
[2] - Quote
Logi Bro wrote:G Torq wrote:[quote=Logi Bro]I imagine the animation would be about 3-4 seconds long/quote] Light weapons output 400+ HP/sec, more so if skilled and with dmg mods (pushing 700/sec for lasers). Heavies have 1000-1600 hp.
You're asking to have 3-4 seconds, in which you can trivially kill the heavy, without a single risk to yourself; sorry, no.
Some counters: 1) AV Grenades Yes, they don't 1-shot the LAV (good!), but they do significant damage, and can make the driver decide that now is not the best time to get park.
2) Groups Any group of 3 players WILL out-DPS a heavy to an extent that the heavy will die before any one on your side dies.
3) Proximity Mines Not only can they currently trivially kill a LAV, with the current crying about making them better at killing HAVs, they'll be even better at murdering LAVs Place them in choke-points, and stay on the safe side, possibly try baiting the LAV drivers
4) Environment Use the environment (buildings/crates, stairs etc) to your advantage. Stay in areas where LAVs cannot reach, move behind an obstacle when an LAV approaches at high speed
If you stop crying for a moment, I'm sure you can think of others. You obviously don't understand what crying is, I have considered your possibilities. Let me start with the easiest to explain and then move from there. Prox mines are bugged, they detonate long after the fast moving LAVs have passed by them. Also, you expect someone to throw prox mines on the ground AFTER an LAV has rolled up on them, and the heavy is shooting at them? What logic is that? Unless you didn't read jack, and you for some reason thought this thread was about LAVs being hard to kill and nothing else. Environment, yeah, that can help, but as I mentioned before 70% of this game's maps are open land. If you want to go from some point A to some other point B, chances are you will have to go through an open space. Where an LAV can roll up and decimate you. AV grenades, go ahead and take a look at a previous post I made doing the math. So that leaves one tactic, groups. I admit that this is valid, and will counter the LAV. But it's just one counter, then only thing anybody has said so far that is a legitimate counter to this tactic. There needs to be multiple counters to every thing, else there is no variety. I await to see your crying response that has no real logic behind it.
Disclaimer: I'm running LAVs on a regular base.
The AV Grenade, as I pointed out, wasn't meant to kill, but to get the enemy to look for a different target. A deterrent can be, and is, a valid counter, even if you refuse to look at it in that way.
I've tested running AT FULL SPEED, on flat roads in a Saga over Proximity mines, and getting killed repeatedly. I don't know how this is bugged, though I am aware that at full speed LAVs can escape AV Grenade explosions. Latest test was 2 days ago, with no, 1 and 2 hardeners running, and only test I survived in was using 2 hardeners. We can schedule a test if you please. The purpose of proximity mines is to create a safe'ish area for people to play in - not to kill the LAV or the heavy after he has started shooting at you, and I've no idea how you came to that conclusion. I was offering counters to getting jumped by a heavy, and a VALID counter is to keep them away from where you're playing. If there is a bug with proximity mines, solution is to fix the bug, not change how a specific suit-type interacts with a given vehicle-type.
70% of the map may be open space, but in Skirmish and Ambush (at least) the objectives tend to be in compounds or buildings. Getting to/from them is where we have LAVs and Dropships, so you dont HAVE to run in the open on foot, alone, with no means to counter the people attacking you. You will also find that not running around in the open is a good way to not get sniped, and helps in a few other situations.
No crying, but at best you're trying to fix symptoms, and if the existing counters are not up to snuff, we (erhm, CCP) need to address that.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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